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CVE-2020-6016

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CVE-2020-6016

Published: Nov 18, 2020

Modified: Aug 4, 2024

PUBLISHED

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

VendorProductVersions

n/a

Game Networking Sockets

affected
All versions prior to v1.2.0

Weaknesses (CWE)

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