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CVE-2020-6017
Published: Dec 3, 2020
Modified: Aug 4, 2024
PUBLISHED
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
| Vendor | Product | Versions |
|---|---|---|
n/a | Game Networking Sockets | affected All versions prior to v1.2.0 |
Weaknesses (CWE)
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