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CVE-2020-6017

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CVE-2020-6017

Published: Dec 3, 2020

Modified: Aug 4, 2024

PUBLISHED

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

VendorProductVersions

n/a

Game Networking Sockets

affected
All versions prior to v1.2.0

Weaknesses (CWE)

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